Team size: 2
Shape: Origins is an emergent open-world exploration game designed in a week for Public Domain Jam 3.
Game Designer, Systems Designer, Programmer, Level Designer
In Shape:Origins I learned the value in having design constraints on a project - much of the shortcomings that we had with this project were a result of choosing a character that could do too much. When you choose a public domain superhero who can literally change into anything it expands the potential scale for the project it becomes incredibly difficult.
Through this project I truly discovered that constraints on hardware, functions and gameplay is more often a blessing in disguise than it is a curse.