Prepare For Adventure is a one-button narrative adventure game commissioned by the Hand Eye Society for the Torontron, a custom arcade cabinet. On the project I was responsible for developing the game's story as well as designing the branching paths and 9 different endings found throughout the game. This included developing the narrative through Twine while collaborating with my team and transporting the narrative elements to the Unity project as well as visual scripting associated with the task.
The prototype for Prepare for Adventure was developed at TOJam 12 and refined for the Hand Eye Society's cabinet. The game was unveiled at the "Curious Cabinets" event where we presented the game in front of an audience of event-goers.
2 Months (May - July 2017)
Prepare For Adventure
"FREE" Personality Test
Independent - 24 Hours (August 2017)