Devon Wiersma is an award-winning level designer and solo developer.


Professional Work

Various, Dev’s Games

Solo Developer (2019 - Present)

Click to view my independent works

  • Self-published and solo developed various digital and non-digital games.

  • Independently planned, designed, documented, marketed games.

  • Successfully managed and crowdfunded a project over Kickstarter.

Unannounced Project, The Beans Team

Level Designer (2021 - 2023)

Website

  • Worked on a cancelled first person action game in partnership with Devolver Digital.

  • Designed levels, modelled geometry and scripted events in an Unreal Engine 4 game.

Far Cry 6, Ubisoft Toronto

Level Designer (2018 - 2021)

Project Website

  • Designed and iterated on virtual spaces for a first-person game from initial concept through to final design
.

  • Collaborated with programmers, artists and designers of various specializations to create cohesive and engaging virtual experiences
.

  • Scripted and implemented gameplay events and AI encounters with proprietary visual scripting software.

  • Ensured design cohesion while taking into account AI budgets, art constraints and technical requirements.

Riverbond-2.jpg

Riverbond

, Cococucumber

Level Designer (2017)

Project Website

  • Designed isometric levels for a multiplayer-focused family friendly hack and slash game for consoles and PC.

  • Designed open-concept levels and iterated on them based on manager feedback.

DragonOfLegends2.jpg

Dragon of Legends

, Thrive Games

Level Designer (2016)

Kickstarter Page

  • Designed tile-based levels for a mobile MMORPG.

  • Improved level design pipeline to help increase team efficiency.